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Winning blow: queen to g6 (h6·3)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h2, queen h6, rook d7, bishop c4 h4, pawn g2 e3 e4 e7.

Black: king g8, queen b1 b6, rook e8, bishop f7, pawn f4 f6 b7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 31.

The position in numbers

Black are ahead by 5 points of material (24 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h2, the black king on g8.

It is White to move on move 31, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, c, d, h — natural highways for the rooks and queen. Half-open for White: b, f.

White hold the bishop pair, an edge in open lines. The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

31. Qg6+ Kh8 32. Bxf6+ Qxf6 33. Qxf6+

Why it works

  • Best move. queen to g6 is exactly what the engine plays (#6).
  • Spot on — bishop to f6 (#5).
  • Strong! queen to f6 is the sharp choice (#4).
  • You win a piece — the queen.
  • If instead Kh8, then Bxf6+ and you stay on top.

Move by move

  • 31. Qg6+ — queen to g6 with check
  • Kh8 — king to h8
  • 32. Bxf6+ — bishop to f6 (capture) with check
  • Qxf6 — queen to f6 (capture)
  • 33. Qxf6+ — queen to f6 (capture) with check

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #138.

SP-138 · RampartScout — King on the wing (b/g) with a knight on the rim (a/h) — the rarest family.

The king starts on g1, the rooks on b1 and h1, the queen on c1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on e1 and f1; their long diagonals reach a5 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartScout family; read right to left it becomes position 821.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 8 of 100 — class D — largest edge. Engine evaluation of the starting position: +45 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #138

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-138

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