Mate in 3: queen to e7 (f8)
c9-23538naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
A fork made possible by the Chess960 piece placement.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen f8, rook f6, pawn e2 h2 g3 b5.
Black: king h7, queen e3, knight c4 e5, pawn d5 h5 a7.
7 white and 7 black pieces are on the board; the puzzle position arises after move 35.
The position in numbers
Material is level — 18 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).
The white king stands on e1, the black king on h7.
It is White to move on move 35, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): c, f — natural highways for the rooks and queen. Half-open for White: a, d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
35. Qe7+ Nf7 36. Rxf7+ Kh6 37. Qf6#
Why it works
- Great move! queen to e7 keeps the pressure (#2).
- Spot on — rook to f7 (#1).
- Precise: queen to f6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Nf7, then Rxf7+ and you win the knight.
Move by move
- 35. Qe7+ — queen to e7 with check
- Nf7 — knight to f7
- 36. Rxf7+ — rook to f7 (capture) with check
- Kh6 — king to h6
- 37. Qf6# — queen to f6 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #317.
SP-317 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on e1, the rooks on c1 and f1, the queen on b1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 360.
The engine's main line opens with f4.
Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #317Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-317
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