Mate in 2: queen to f7 (g8·2)
c9-23581naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1320 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen g8, bishop a2 g3, pawn b2 c2 h2 f3 a4 g4 c6.
Black: king e7, rook f7 b8, bishop a7, pawn g5 h5 f6 c7.
11 white and 8 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
White are ahead by 5 points of material (22 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on e7.
It is White to move on move 30, with 36 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 4. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen.
White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Qxf7+ Kd8 31. Qd7#
Why it works
- Great move! queen to f7 keeps the pressure (#1).
- Spot on — queen to d7 (#).
- The line ends in a forced mate in 2.
- If instead Kd8, then Qd7# and it is mate.
Move by move
- 30. Qxf7+ — queen to f7 (capture) with check
- Kd8 — king to d8
- 31. Qd7# — queen to d7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
About this position
These pieces come from starting position #648.
SP-648 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on d1, the rooks on a1 and f1, the queen on g1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the ThroneScout family; read right to left it becomes position 221.
The engine's main line opens with f4.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #648Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-648
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