Mate in 3: rook to c1 (a1·2)
c9-23854naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen e8, rook a1 f1, pawn d2 e2 f4 h4.
Black: king c5, queen h2, bishop b8, pawn a5 d6 g6 a7 h7.
8 white and 8 black pieces are on the board; the puzzle position arises after move 30.
The position in numbers
White are ahead by 6 points of material (23 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on c5.
It is White to move on move 30, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): b, c — natural highways for the rooks and queen. Half-open for White: a, g.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
30. Rc1+ Kd5 31. Qf7+ Ke4 32. Rc4#
Why it works
- Best move. rook to c1 is exactly what the engine plays (#2).
- Spot on — queen to f7 (#1).
- Precise: rook to c4 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kd5, then Qf7+ and you stay on top.
Move by move
- 30. Rc1+ — rook to c1 with check
- Kd5 — king to d5
- 31. Qf7+ — queen to f7 with check
- Ke4 — king to e4
- 32. Rc4# — rook to c4 and it is checkmate
Types in this puzzle
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #796.
SP-796 · ThroneScout — A knight starts on the edge (a/h) and the king sits centrally on d or e; the mirror twin stays in this family too.
The king starts on d1, the rooks on a1 and f1, the queen on c1.
The kingside rook already stands on f1, so castling short moves only the king, from d1 to g1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 172.
The engine's main line opens with c4.
Morozov Balance Index: 92 of 100 — class A — most balanced. Engine evaluation of the starting position: +12 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #796Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-796
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads