Mate in 2: queen to e6 (h6)
c9-23923naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1220 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen h6, rook a1 f7, bishop d3, knight d1, pawn a2 b2 e2 h2 c3 d4.
Black: king e8, queen g3, rook g7 a8, pawn c4 d5 h5 d6 a7 b7.
12 white and 10 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
White are ahead by 6 points of material (31 against 25; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on e8.
It is White to move on move 20, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): f, g — natural highways for the rooks and queen.
The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Qe6+ Kd8 21. Qd7#
Why it works
- Best move. queen to e6 is exactly what the engine plays (#1).
- Spot on — queen to d7 (#).
- The line ends in a forced mate in 2.
- If instead Kd8, then Qd7# and it is mate.
Move by move
- 20. Qe6+ — queen to e6 with check
- Kd8 — king to d8
- 21. Qd7# — queen to d7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Mate defense
Mate is threatened — parry it and stay on top.
Mate defense: your opponent is one move from mating you — but it is your turn, and that changes everything. Find the defense that kills the mating threat while keeping your advantage: often a check or a counter-threat that leaves no time for the mate. First name the exact square where the mate would land — otherwise you are defending blind. The mistake is playing a "defensive" move that does not actually remove the threat.
About this position
These pieces come from starting position #600.
SP-600 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).
The king starts on f1, the rooks on a1 and g1, the queen on c1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 269.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 49, 400 000 000 nodes).
Explore position #600Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-600
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