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Mate in 3: bishop to e6 (b3·2)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

A fork made possible by the Chess960 piece placement.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f1, queen f6, rook h1, bishop b3, pawn a2 f2 g2 h2.

Black: king g8, queen a8, rook c8, bishop g6, knight b8, pawn c3 e6 a7 b7 c7 h7.

8 white and 11 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

Black are ahead by 5 points of material (21 against 26; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f1, the black king on g8.

It is White to move on move 18, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: b, c, e.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Bxe6+ Bf7 19. Qxf7+ Kh8 20. Qf6#

Why it works

  • Great move! bishop to e6 keeps the pressure (#2).
  • Spot on — queen to f7 (#1).
  • Precise: queen to f6 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Bf7, then Qxf7+ and you win the bishop.

Move by move

  • 18. Bxe6+ — bishop to e6 (capture) with check
  • Bf7 — bishop to f7
  • 19. Qxf7+ — queen to f7 (capture) with check
  • Kh8 — king to h8
  • 20. Qf6# — queen to f6 and it is checkmate

Types in this puzzle

Corner mate

Driven into the corner, the king runs out of squares.

The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #197.

SP-197 · BastionGuard — Off-centre king (c/f), no knight on the a- or h-file.

The king starts on f1, the rooks on e1 and h1, the queen on a1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

The pawn on f2, g2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionGuard family; read right to left it becomes position 666.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #197

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-197

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