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Winning blow: rook to c4 (b4)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king e1, rook f1 b4, bishop h1, knight d3, pawn d2 e2 h2 c3 g3 f4.

Black: king f7, rook c8 f8, bishop c4 g7, pawn f5 b6 g6 d7 e7 h7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

Material is level — 22 points of pieces on each side (pawn = 1, knight and bishop = 3, rook = 5, queen = 9).

The white king stands on e1, the black king on f7.

It is White to move on move 19, with 30 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 6. Files fully open (no pawns of either colour): a — natural highways for the rooks and queen. Half-open for White: b.

Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Rxc4 Rxc4 20. Bd5+ e6 21. Bxc4

Why it works

  • Great move! rook to c4 keeps the pressure (+5.1).
  • Well found: bishop to d5 (+5.1).
  • Strong! bishop to c4 is the sharp choice (+4.8).
  • You win a piece — the rook.
  • If instead Rxc4, then Bd5+ and you stay on top.

Move by move

  • 19. Rxc4 — rook to c4 (capture)
  • Rxc4 — rook to c4 (capture)
  • 20. Bd5+ — bishop to d5 with check
  • e6 — pawn to e6
  • 21. Bxc4 — bishop to c4 (capture)

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Winning exchange

A forced series of captures on one square ends in your favour.

A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.

Sacrifice attack

Give up material to unleash a decisive attack.

A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.

About this position

These pieces come from starting position #399.

SP-399 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.

The king starts on e1, the rooks on b1 and f1, the queen on a1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: c2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 752.

The engine's main line opens with b4.

Morozov Balance Index: 3 of 100 — class D — largest edge. Engine evaluation of the starting position: +65 centipawns for White (depth 44, 400 000 000 nodes).

In 50 self-play games White scored 52.0% (95% CI 38.5–65.2%).

Explore position #399

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-399

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