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Mate in 3: queen to c5 (d4·2)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen d4, rook a1 e1, bishop b3 e5, knight f1, pawn a2 b2 g2 h2 c3.

Black: king c8, queen f8, rook a8 e8, bishop d7, knight g6, pawn a5 b7 e7 g7 h7.

12 white and 11 black pieces are on the board; the puzzle position arises after move 18.

The position in numbers

White are ahead by 3 points of material (33 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on c8.

It is White to move on move 18, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d, f — natural highways for the rooks and queen. Half-open for White: e.

White hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

18. Qc5+ Bc6 19. Be6+ Kd8 20. Qb6#

Why it works

  • Great move! queen to c5 keeps the pressure (#2).
  • Well found: bishop to e6 (#1).
  • Precise: queen to b6 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Bc6, then Be6+ and you stay on top.

Move by move

  • 18. Qc5+ — queen to c5 with check
  • Bc6 — bishop to c6
  • 19. Be6+ — bishop to e6 with check
  • Kd8 — king to d8
  • 20. Qb6# — queen to b6 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

About this position

These pieces come from starting position #932.

SP-932 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on d1, the rooks on a1 and e1, the queen on g1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the ThroneScout family; read right to left it becomes position 30.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 34 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +31 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #932

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-932

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