♚Open in the app

Mate in 3: bishop to b5 (c4·2)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king f2, rook f7, bishop c4, knight g5, pawn e2 b3 f3 g4.

Black: king e8, rook b2, pawn f4 e5 b6 b7.

8 white and 6 black pieces are on the board; the puzzle position arises after move 36.

The position in numbers

White are ahead by 6 points of material (15 against 9; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on f2, the black king on e8.

It is White to move on move 36, with 24 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): a, c, d, h — natural highways for the rooks and queen.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

36. Bb5+ Kd8 37. Ne6+ Kc8 38. Rf8#

Why it works

  • Best move. bishop to b5 is exactly what the engine plays (#2).
  • Well found: knight to e6 (#1).
  • Precise: rook to f8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kd8, then Ne6+ and you stay on top.

Move by move

  • 36. Bb5+ — bishop to b5 with check
  • Kd8 — king to d8
  • 37. Ne6+ — knight to e6 with check
  • Kc8 — king to c8
  • 38. Rf8# — rook to f8 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Endgame tactic

Tactics live in the endgame too — strike while material is scarce.

Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.

About this position

These pieces come from starting position #156.

SP-156 · BastionScout — King off-centre on c or f with a knight starting on the rim (a/h).

The king starts on f1, the rooks on c1 and h1, the queen on e1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the BastionScout family; read right to left it becomes position 812.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 94 of 100 — class A — most balanced. Engine evaluation of the starting position: +10 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #156

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-156

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: