♚Open in the app

Mate in 2: queen to d5 (b7)

Shuffle Rating 1220Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1220 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king h1, queen b7, rook b8, knight a1, pawn a2 h2 c4 g4 e5 f5.

Black: king d7, queen c7, rook f8, pawn h5 g7.

10 white and 5 black pieces are on the board; the puzzle position arises after move 34.

The position in numbers

White are ahead by 7 points of material (23 against 16; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on h1, the black king on d7.

It is White to move on move 34, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 2. Files fully open (no pawns of either colour): b, d — natural highways for the rooks and queen.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

34. Qd5+ Qd6 35. Qxd6#

Why it works

  • Great move! queen to d5 keeps the pressure (#1).
  • Spot on — queen to d6 (#).
  • The line ends in a forced mate in 2.
  • If instead Qd6, then Qxd6# and it is mate.

Move by move

  • 34. Qd5+ — queen to d5 with check
  • Qd6 — queen to d6
  • 35. Qxd6# — queen to d6 (capture) and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #245.

SP-245 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.

The king starts on e1, the rooks on b1 and h1, the queen on f1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the ThroneScout family; read right to left it becomes position 618.

The engine's main line opens with f4.

Morozov Balance Index: 24 of 100 — class D — largest edge. Engine evaluation of the starting position: +35 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #245

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-245

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: