Mate in 3: queen to f8 (f2)
c9-24347naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen f2, rook d1 b5, bishop e2, pawn a2 h2 e3 c4 g4.
Black: king c8, rook e5, bishop e4, knight c6, pawn a5 c5 h5.
10 white and 7 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
White are ahead by 13 points of material (27 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on c8.
It is White to move on move 32, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): b, d, f — natural highways for the rooks and queen.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Qf8+ Kc7 33. Qd6+ Kc8 34. Qd7#
Why it works
- Great move! queen to f8 keeps the pressure (#2).
- Spot on — queen to d6 (#1).
- Precise: queen to d7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kc7, then Qd6+ and you stay on top.
Move by move
- 32. Qf8+ — queen to f8 with check
- Kc7 — king to c7
- 33. Qd6+ — queen to d6 with check
- Kc8 — king to c8
- 34. Qd7# — queen to d7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #297.
SP-297 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.
The king starts on f1, the rooks on c1 and g1, the queen on a1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 377.
The engine's main line opens with b4.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #297Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-297
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