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Mate in 3: queen to c7 (h2)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen h2, rook f1 e2, bishop g2, pawn b2 d2 a4 f6.

Black: king c5, rook a8, knight f7, pawn d4 a5 b6 g6 d7.

9 white and 8 black pieces are on the board; the puzzle position arises after move 32.

The position in numbers

White are ahead by 13 points of material (26 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on c5.

It is White to move on move 32, with 43 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): c, e, h — natural highways for the rooks and queen. Half-open for White: g.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

32. Qc7+ Kb4 33. Qxb6+ Kc4 34. Qb5#

Why it works

  • Best move. queen to c7 is exactly what the engine plays (#2).
  • Spot on — queen to b6 (#1).
  • Precise: queen to b5 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kb4, then Qxb6+ and you stay on top.

Move by move

  • 32. Qc7+ — queen to c7 with check
  • Kb4 — king to b4
  • 33. Qxb6+ — queen to b6 (capture) with check
  • Kc4 — king to c4
  • 34. Qb5# — queen to b5 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

About this position

These pieces come from starting position #447.

SP-447 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.

The king starts on e1, the rooks on a1 and f1, the queen on d1.

The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 704.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 43 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +28 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #447

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-447

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