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Mate in 2: queen to g6 (d3·5)

Shuffle Rating 1440Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1440 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d1, queen d3, rook c1 h7, bishop f3, knight b6, pawn a2 e2 g3 c4 e6.

Black: king f8, rook b8 g8, bishop g6, pawn b4 d6 f6 e7 g7.

11 white and 9 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

White are ahead by 12 points of material (30 against 18; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d1, the black king on f8.

It is White to move on move 30, with 48 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: b, d, f.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Qxg6 Rxb6 31. Qf7#

Why it works

  • Best move. queen to g6 is exactly what the engine plays (#1).
  • Spot on — queen to f7 (#).
  • The line ends in a forced mate in 2.
  • If instead Rxb6, then Qf7# and it is mate.

Move by move

  • 30. Qxg6 — queen to g6 (capture)
  • Rxb6 — rook to b6 (capture)
  • 31. Qf7# — queen to f7 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

About this position

These pieces come from starting position #792.

SP-792 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).

The king starts on d1, the rooks on a1 and g1, the queen on c1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the ThroneScout family; read right to left it becomes position 173.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 2 of 100 — class D — largest edge. Engine evaluation of the starting position: +55 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #792

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-792

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