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Winning blow: pawn to h6 (h5·4)

Shuffle Rating 1610Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1610 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g2, rook c7, bishop d3, pawn b2 f2 h5 g6.

Black: king g8, rook f6 d8, pawn b5 e5 d6.

7 white and 6 black pieces are on the board; the puzzle position arises after move 32.

The position in numbers

Black are ahead by 1 points of material (12 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g2, the black king on g8.

It is White to move on move 32, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): a, c — natural highways for the rooks and queen. Half-open for White: d, e.

The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

32. h6 Rxg6+ 33. Bxg6

Why it works

  • Great move! pawn to h6 keeps the pressure (+5.4).
  • Well found: bishop to g6 (+5.9).
  • You win a piece — the rook.
  • If instead Rxg6+, then Bxg6 and you win the rook.

Move by move

  • 32. h6 — pawn to h6
  • Rxg6+ — rook to g6 (capture) with check
  • 33. Bxg6 — bishop to g6 (capture)

Types in this puzzle

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

Passed pawn

Nothing can stop the passer — escort it to the last rank.

A passed pawn has no enemy pawns in front of it or on the neighboring files: only pieces can stop it. Check who can blockade the pawn or catch it with the king — if nobody can, the pawn is worth a whole piece. Push the passer with your pieces supporting it, and put your rook behind it. The beginner's mistake is shoving the pawn forward unprotected, straight into a capture.

About this position

These pieces come from starting position #150.

SP-150 · RampartScout — King on the wing (b/g) with a knight on the rim (a/h) — the rarest family.

The king starts on g1, the rooks on b1 and h1, the queen on e1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartScout family; read right to left it becomes position 806.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #150

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-150

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