Winning blow: bishop to f8 (h6)
c9-24871naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h2, rook c5, bishop h6, knight g3, pawn g2 b3 a4 d4.
Black: king d7, rook f8, bishop g6, knight d3, pawn b4 g4 a5 d5 c6 h7.
8 white and 10 black pieces are on the board; the puzzle position arises after move 35.
The position in numbers
Black are ahead by 2 points of material (15 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h2, the black king on d7.
It is White to move on move 35, with 23 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 6. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: c, h.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
35. Bxf8 Nxc5 36. Bxc5 Bc2 37. Bb6 Kd6 38. Bxa5
Why it works
- Great move! bishop to f8 keeps the pressure (+2.7).
- Well found: bishop to c5 (+2.7).
- Strong! bishop to b6 is the sharp choice (+2.9).
- Best move. bishop to a5 is exactly what the engine plays (+2.9).
- You win a piece — the rook.
- If instead Nxc5, then Bxc5 and you win the rook.
Move by move
- 35. Bxf8 — bishop to f8 (capture)
- Nxc5 — knight to c5 (capture)
- 36. Bxc5 — bishop to c5 (capture)
- Bc2 — bishop to c2
- 37. Bb6 — bishop to b6
- Kd6 — king to d6
- 38. Bxa5 — bishop to a5 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Endgame tactic
Tactics live in the endgame too — strike while material is scarce.
Tactics do not retire when the queens come off: forks, pins and double attacks live on in the endgame. With so little material left, every tactical loss is almost always decisive. The signs are the usual ones — undefended pieces, king and piece on one line, a pawn about to promote. Even in a "technical" ending, scan for a shot before every move, both yours and your opponent's.
About this position
These pieces come from starting position #445.
SP-445 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.
The king starts on f1, the rooks on a1 and h1, the queen on e1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: b2.
The setup belongs to the BastionGuard family; read right to left it becomes position 712.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 93 of 100 — class A — most balanced. Engine evaluation of the starting position: +11 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #445Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-445
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