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Mate in 2: queen to b7 (b2)

Shuffle Rating 1450Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1450 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen b2, rook h1 a3, bishop f3, knight c3, pawn g2 h2 e3 a4 c4 c6.

Black: king c8, rook d4, knight e6, pawn h5 a7 e7 f7 g7.

12 white and 8 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 18 points of material (31 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c8.

It is White to move on move 22, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): b, d — natural highways for the rooks and queen. Half-open for White: f.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Qb7+ Kd8 23. Qb8#

Why it works

  • Best move. queen to b7 is exactly what the engine plays (#1).
  • Spot on — queen to b8 (#).
  • The line ends in a forced mate in 2.
  • If instead Kd8, then Qb8# and it is mate.

Move by move

  • 22. Qb7+ — queen to b7 with check
  • Kd8 — king to d8
  • 23. Qb8# — queen to b8 and it is checkmate

Types in this puzzle

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

About this position

These pieces come from starting position #697.

SP-697 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.

The king starts on c1, the rooks on a1 and h1, the queen on b1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

One second-rank pawn starts with no defender at all: g2.

The setup belongs to the BastionGuard family; read right to left it becomes position 457.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #697

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-697

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