Attack on the uncastled king: knight to g7 (f5·30)
c9-25160naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen c2, rook a1 f1, bishop d1 f4, knight f3 f5, pawn a2 f2 g2 c4 d4 h4 e5.
Black: king e8, queen b6, rook b8 f8, bishop c8 d8, knight c5, pawn a7 c7 d7 e7 g7 h7.
15 white and 13 black pieces are on the board; the puzzle position arises after move 14.
The position in numbers
White are ahead by 4 points of material (38 against 34; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on e8.
It is White to move on move 14, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): b — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
14. Nxg7+ Kf7 15. Ng5+ Kxg7 16. Qxh7#
Why it works
- Great move! knight to g7 keeps the pressure (#2).
- Spot on — knight to g5 (#1).
- Precise: queen to h7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kf7, then Ng5+ and you stay on top.
Move by move
- 14. Nxg7+ — knight to g7 (capture) with check
- Kf7 — king to f7
- 15. Ng5+ — knight to g5 with check
- Kxg7 — king to g7 (capture)
- 16. Qxh7# — queen to h7 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Uncastled king
The king lingered in the middle — punish the delay.
Punishing the uncastled king: your opponent delayed castling, and now his king is stuck on its starting square under fire. In Chess960 this is deadlier than in classical chess — the king may start in the center or near the edge, and the familiar defensive setups simply do not apply. The signs: the victim still holds castling rights, and the files toward his king are half-open. Open lines before the king manages to hide.
About this position
These pieces come from starting position #885.
SP-885 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.
The king starts on e1, the rooks on a1 and f1, the queen on b1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on c1 and d1; their long diagonals reach h6 and h5 once the d- and e-pawns step aside.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 74.
The engine's main line opens with Nf3, bringing the knight out to f3.
Morozov Balance Index: 92 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 47, 400 000 000 nodes).
In 50 self-play games White scored 51.0% (95% CI 37.6–64.3%).
Explore position #885Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-885
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