Mate in 2: queen to g6 (e4·6)
c9-25329naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1440 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen e4, rook c1 d2, pawn a2 b4.
Black: king h8, rook g6, bishop a8, pawn b5 d5 a6 c6.
6 white and 7 black pieces are on the board; the puzzle position arises after move 35.
The position in numbers
White are ahead by 9 points of material (21 against 12; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on h8.
It is White to move on move 35, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 2 pawns, Black 4. Files fully open (no pawns of either colour): e, f, g, h — natural highways for the rooks and queen. Half-open for White: c, d.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
35. Qxg6 d4 36. Rh2#
Why it works
- Best move. queen to g6 is exactly what the engine plays (#1).
- Spot on — rook to h2 (#).
- The line ends in a forced mate in 2.
- If instead d4, then Rh2# and it is mate.
Move by move
- 35. Qxg6 — queen to g6 (capture)
- d4 — pawn to d4
- 36. Rh2# — rook to h2 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Corner mate
Driven into the corner, the king runs out of squares.
The corner mate catches a king driven into the corner, where it has only three neighboring squares — all of them taken away or blocked. The corner is the worst home for a king, because the attacker needs to control the fewest squares there. Herd the king toward the corner with checks and never let it slip back toward the center. Cut off the escape routes before the final check, and the mate practically assembles itself.
About this position
These pieces come from starting position #770.
SP-770 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on d1, the rooks on c1 and g1, the queen on b1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 183.
The engine's main line opens with c4.
Morozov Balance Index: 83 of 100 — class A — most balanced. Engine evaluation of the starting position: +16 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #770Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-770
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