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Winning blow: queen to c3 (c4·2)

Shuffle Rating 1560Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1560 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen c4, rook e1, bishop e4 g5, knight d2, pawn a2 b2 h2 g3 d4.

Black: king a5, queen h8, rook c8, bishop d6, knight a8, pawn c5 a6 g6 h7.

11 white and 9 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 4 points of material (28 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on a5.

It is White to move on move 22, with 56 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): e, f — natural highways for the rooks and queen. Half-open for White: c.

White hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Qc3+ Kb6 23. Qb3+ Ka7 24. Qb7#

Why it works

  • Great move! queen to c3 keeps the pressure (#2).
  • Well found: queen to b3 (#1).
  • Strong! queen to b7 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kb6, then Qb3+ and you stay on top.

Move by move

  • 22. Qc3+ — queen to c3 with check
  • Kb6 — king to b6
  • 23. Qb3+ — queen to b3 with check
  • Ka7 — king to a7
  • 24. Qb7# — queen to b7 and it is checkmate

Types in this puzzle

Epaulette mate

The king's own pieces flank it like epaulettes — mate comes head-on.

In the epaulette mate the king stands between two of its own pieces — most often rooks — like an officer wearing epaulettes. The side squares are blocked by friends, there is no retreat, and the queen mates head-on from directly in front of the king. The sign: a king on the edge rank with both neighboring squares on that rank occupied by its own pieces. Remember, extra defenders crowding the king can be deadlier than no defenders at all.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

About this position

These pieces come from starting position #380.

SP-380 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.

The king starts on d1, the rooks on c1 and e1, the queen on h1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.

One second-rank pawn starts with no defender at all: b2.

The setup belongs to the ThroneScout family; read right to left it becomes position 300.

The engine's main line opens with O-O-O, bringing the king out to c1.

Morozov Balance Index: 95 of 100 — class A — most balanced. Engine evaluation of the starting position: +9 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #380

Provenance

Mined from the project's engine self-play games.

Pack 011 · SP-380

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