Winning blow: knight to f5 (d4·5)
c9-25353naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
A fork made possible by the Chess960 piece placement.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1290 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e1, queen c3, rook d1, bishop g1 b5, knight d4 g7, pawn a2 g2 h2 b3.
Black: king d6, queen a8, rook c8, bishop d5 f6, knight g6 e7, pawn b6 a7 h7.
11 white and 10 black pieces are on the board; the puzzle position arises after move 20.
The position in numbers
White are ahead by 1 points of material (30 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e1, the black king on d6.
It is White to move on move 20, with 55 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 3. Files fully open (no pawns of either colour): c, d, e, f — natural highways for the rooks and queen.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
20. Ndf5+ Nxf5 21. Qxf6+ Kc7 22. Nxf5
Why it works
- Great move! knight to f5 keeps the pressure (+7.7).
- Well found: queen to f6 (+7.8).
- Strong! knight to f5 is the sharp choice (+8.2).
- You win a piece — the bishop.
- If instead Nxf5, then Qxf6+ and you stay on top.
Move by move
- 20. Ndf5+ — knight to f5 with check
- Nxf5 — knight to f5 (capture)
- 21. Qxf6+ — queen to f6 (capture) with check
- Kc7 — king to c7
- 22. Nxf5 — knight to f5 (capture)
Types in this puzzle
Setup fork
The random setup allows a fork that classical chess never sees.
A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #300.
SP-300 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on e1, the rooks on d1 and f1, the queen on a1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on b1 and g1; their long diagonals reach h7 and a7 once the c- and f-pawns step aside.
One second-rank pawn starts with no defender at all: g2.
The setup belongs to the ThroneScout family; read right to left it becomes position 380.
The engine's main line opens with Ng3, bringing the knight out to g3.
Morozov Balance Index: 98 of 100 — class A — most balanced. Engine evaluation of the starting position: 0 centipawns for White (depth 49, 400 000 000 nodes).
In 50 self-play games White scored 53.0% (95% CI 39.5–66.1%).
Explore position #300Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-300
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