Mate in 2: queen to f5 (h3·2)
c9-25446naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1320 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen h3, rook d1 h1, bishop d4 e4, knight c1, pawn a2 d2 e2 b3 c3 f3 h6 h7.
Black: king e6, rook d8 h8, bishop b8, knight f5 c8, pawn b5 c5 a6 c7 e7.
15 white and 11 black pieces are on the board; the puzzle position arises after move 21.
The position in numbers
White are ahead by 12 points of material (36 against 24; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on e6.
It is White to move on move 21, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 5. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen.
White hold the bishop pair, an edge in open lines. The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
21. Qxf5+ Kd6 22. Qd5#
Why it works
- Great move! queen to f5 keeps the pressure (#1).
- Spot on — queen to d5 (#).
- The line ends in a forced mate in 2.
- If instead Kd6, then Qd5# and it is mate.
Move by move
- 21. Qxf5+ — queen to f5 (capture) with check
- Kd6 — king to d6
- 22. Qd5# — queen to d5 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #160.
SP-160 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on f1, the rooks on d1 and h1, the queen on g1.
The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the BastionGuard family; read right to left it becomes position 799.
The engine's main line opens with f3.
Morozov Balance Index: 9 of 100 — class D — largest edge. Engine evaluation of the starting position: +44 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #160Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-160
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