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Winning blow: knight to c4 (b6·3)

Shuffle Rating 1200Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1200 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen b1, rook e1, bishop g1 d3, knight b6, pawn d2 h2 c3 g3 f4.

Black: king d8, queen a5, rook f8, bishop c4 h8, knight b7 a8, pawn b4 e5 c6 d7.

11 white and 11 black pieces are on the board; the puzzle position arises after move 20.

The position in numbers

Black are ahead by 2 points of material (28 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on d8.

It is White to move on move 20, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 4. Files fully open (no pawns of either colour): a — natural highways for the rooks and queen. Half-open for White: b, e.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

20. Nxc4 Qa4 21. Bc2 Qb5 22. Nxe5 Bxe5 23. Bd3

Why it works

  • Great move! knight to c4 keeps the pressure (+3.6).
  • bishop to c2 develops smoothly.
  • Precise: knight to e5 is the top choice (+3.9).
  • Sensible development: bishop to d3.
  • You reach a winning position (+3.9).
  • If instead Qa4, then Bc2 and you win the bishop.

Move by move

  • 20. Nxc4 — knight to c4 (capture)
  • Qa4 — queen to a4
  • 21. Bc2 — bishop to c2
  • Qb5 — queen to b5
  • 22. Nxe5 — knight to e5 (capture)
  • Bxe5 — bishop to e5 (capture)
  • 23. Bd3 — bishop to d3

Types in this puzzle

Winning blow

Find the strike that wins material by force.

A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

About this position

These pieces come from starting position #799.

SP-799 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.

The king starts on c1, the rooks on a1 and e1, the queen on b1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the BastionGuard family; read right to left it becomes position 160.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 7 of 100 — class D — largest edge. Engine evaluation of the starting position: +47 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #799

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-799

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