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Mate in 3: queen to c5 (c4·4)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen c4, rook d4, bishop c2, knight b3, pawn b2 g2 h2 c3 a4.

Black: king e7, queen g8, rook b8 e8, knight c5, pawn f3 a5 b7 g7 h7.

10 white and 10 black pieces are on the board; the puzzle position arises after move 25.

The position in numbers

Black are ahead by 2 points of material (25 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on e7.

It is White to move on move 25, with 41 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 5. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen. Half-open for White: f.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

25. Qxc5+ Ke6 26. Qf5+ Ke7 27. Rd7#

Why it works

  • Great move! queen to c5 keeps the pressure (#2).
  • Spot on — queen to f5 (#1).
  • Precise: rook to d7 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Ke6, then Qf5+ and you win the knight.

Move by move

  • 25. Qxc5+ — queen to c5 (capture) with check
  • Ke6 — king to e6
  • 26. Qf5+ — queen to f5 with check
  • Ke7 — king to e7
  • 27. Rd7# — rook to d7 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #381.

SP-381 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.

The king starts on c1, the rooks on b1 and e1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on d1 and g1; their long diagonals reach h5 and a7 once the e- and f-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 296.

The engine's main line opens with f4.

Morozov Balance Index: 51 of 100 — class B — balanced. Engine evaluation of the starting position: +26 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #381

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-381

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