Winning blow: bishop to g3 (h4·3)
c9-25650naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen a2, rook a1 e4, bishop h4, pawn d2 g2 h2 c3 f3 b4.
Black: king b7, queen d6, rook e5 a8, bishop c7, knight d5, pawn b5 h5 a6 g6.
11 white and 10 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
Black are ahead by 1 points of material (28 against 29; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on b7.
It is White to move on move 26, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): e — natural highways for the rooks and queen. Half-open for White: a.
The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. Bg3 Nxc3 27. dxc3 Qd3 28. Bxe5
Why it works
- Great move! bishop to g3 keeps the pressure (+3.5).
- Well found: pawn to c3 (+4.1).
- Precise: bishop to e5 is the top choice (+4.0).
- You win a piece — the rook.
- If instead Nxc3, then dxc3 and you stay on top.
Move by move
- 26. Bg3 — bishop to g3
- Nxc3 — knight to c3 (capture)
- 27. dxc3 — pawn to c3 (capture)
- Qd3 — queen to d3
- 28. Bxe5 — bishop to e5 (capture)
Types in this puzzle
Relative pin
A piece shields a more valuable one behind it — moving it loses material.
In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #744.
SP-744 · BastionGuard — King off-centre on c or f with both knights on inner files.
The king starts on c1, the rooks on a1 and h1, the queen on g1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the BastionGuard family; read right to left it becomes position 413.
The engine's main line opens with f3.
Morozov Balance Index: 10 of 100 — class D — largest edge. Engine evaluation of the starting position: +43 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #744Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-744
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