Mate in 2: queen to f6 (h6·3)
c9-25747naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1320 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d1, queen h6, rook c1 f1, knight c3 g8, pawn a2 d2 e2 f3 b4 h4 h5.
Black: king e6, queen b8, rook f6 c8, knight d4, pawn f2 f4 e5 c6 d6 a7.
13 white and 11 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
White are ahead by 4 points of material (32 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d1, the black king on e6.
It is White to move on move 22, with 29 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 6. Files fully open (no pawns of either colour): g — natural highways for the rooks and queen. Half-open for White: c.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Qxf6+ Kd7 23. Qe7#
Why it works
- Great move! queen to f6 keeps the pressure (#1).
- Spot on — queen to e7 (#).
- The line ends in a forced mate in 2.
- If instead Kd7, then Qe7# and it is mate.
Move by move
- 22. Qxf6+ — queen to f6 (capture) with check
- Kd7 — king to d7
- 23. Qe7# — queen to e7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #303.
SP-303 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.
The king starts on d1, the rooks on c1 and e1, the queen on a1.
Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
Every pawn on the second rank is defended from the very first move.
The setup belongs to the ThroneGuard family; read right to left it becomes position 368.
The engine's main line opens with f4.
Morozov Balance Index: 8 of 100 — class D — largest edge. Engine evaluation of the starting position: +45 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #303Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-303
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