Mate in 3: queen to f3 (g4)
c9-25757naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king h1, queen g4, rook f1, bishop a1, knight e5 g5, pawn d2 g2 h2 c3 b4 f4.
Black: king d5, queen b6, rook d8 f8, bishop a8 b8, knight d6, pawn a3 a7 e7 f7 g7.
12 white and 12 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 4 points of material (29 against 33; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on h1, the black king on d5.
It is White to move on move 24, with 40 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a, e.
Black hold the bishop pair, an edge in open lines. The White king has 0 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Qf3+ Ne4 25. Qd3+ Qd4 26. Qxd4#
Why it works
- Great move! queen to f3 keeps the pressure (#2).
- Well found: queen to d3 (#1).
- Strong! queen to d4 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Ne4, then Qd3+ and you stay on top.
Move by move
- 24. Qf3+ — queen to f3 with check
- Ne4 — knight to e4
- 25. Qd3+ — queen to d3 with check
- Qd4 — queen to d4
- 26. Qxd4# — queen to d4 (capture) and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Royal fork
A fork with check: the king must move, and the second piece is lost.
A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.
About this position
These pieces come from starting position #480.
SP-480 · BastionGuard — King off-centre on c or f with both knights on inner files.
The king starts on f1, the rooks on d1 and h1, the queen on c1.
The queenside rook already stands on d1, so castling long moves only the king, from f1 to c1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on f2 is defended by the king alone — the classic soft spot of the standard setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 575.
The engine's main line opens with c4.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #480Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-480
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