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Mate in 3: bishop to e3 (d4)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e6, bishop d4, knight g3, pawn b2 g2 c5 f6.

Black: king h6, rook h7 b8, bishop f1, pawn a5 d5 g6 e7.

8 white and 8 black pieces are on the board; the puzzle position arises after move 38.

The position in numbers

White are ahead by 2 points of material (19 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on h6.

It is White to move on move 38, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: a, d, e.

The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

38. Be3+ g5 39. fxe7+ Kg7 40. Bd4#

Why it works

  • Best move. bishop to e3 is exactly what the engine plays (#2).
  • Spot on — pawn to e7 (#1).
  • Precise: bishop to d4 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead g5, then fxe7+ and you stay on top.

Move by move

  • 38. Be3+ — bishop to e3 with check
  • g5 — pawn to g5
  • 39. fxe7+ — pawn to e7 (capture) with check
  • Kg7 — king to g7
  • 40. Bd4# — bishop to d4 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Discovered check

The moving piece opens a check — and is free to grab anything meanwhile.

With a discovered check the moving piece unmasks a check from the piece standing behind it. While the king deals with the check, the piece that moved grabs whatever it likes, free of charge. Look for your long-range piece on a line with the enemy king, with exactly one of your own pieces in between. The rule: among all the ways to step aside, pick the one that captures or attacks the most expensive loot.

About this position

These pieces come from starting position #41.

SP-41 · RampartScout — King on b or g with a knight already on the edge — the least common of the position families (72 in all).

The king starts on g1, the rooks on f1 and h1, the queen on c1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartScout family; read right to left it becomes position 921.

The engine's main line opens with c4.

Morozov Balance Index: 92 of 100 — class A — most balanced. Engine evaluation of the starting position: +12 centipawns for White (depth 44, 400 000 000 nodes).

Explore position #41

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-41

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