Attack on the uncastled king: queen to e4 (e2·5)
c9-26262naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Uncastled king: the enemy king is stuck in the centre — punish it before it castles.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
An uncastled king in the centre is a standing target. Look for ways to open the central files and diagonals against it with checks and threats before it can shelter — every tempo the king spends in the middle is a chance for a combination.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e2, rook f1 h3, knight h5, pawn a2 d2 g2 b3 h4 e5.
Black: king g8, queen a3, rook g6 c8, bishop e4, knight e7, pawn c5 b6 e6 a7 g7.
11 white and 11 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
Black are ahead by 2 points of material (28 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g8.
It is White to move on move 24, with 42 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: c.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Qxe4 Qb4 25. Qxb4 cxb4 26. Nf4 Rg4 27. Nxe6
Why it works
- Great move! queen to e4 keeps the pressure (+2.5).
- A brilliant blow: queen to b4, and you stand better (+2.1).
- Precise: knight to f4 is the top choice (+1.8).
- Best move. knight to e6 is exactly what the engine plays (+1.9).
- You win a piece — the queen.
- If instead Qb4, then Qxb4 and you win the queen.
Move by move
- 24. Qxe4 — queen to e4 (capture)
- Qb4 — queen to b4
- 25. Qxb4 — queen to b4 (capture)
- cxb4 — pawn to b4 (capture)
- 26. Nf4 — knight to f4
- Rg4 — rook to g4
- 27. Nxe6 — knight to e6 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
Only move
Everything else loses — find the only move that holds.
An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.
Simplification
Trade the heavy pieces and steer into a won endgame.
Simplification is how you convert an advantage: by trading queens and rooks you extinguish the counterplay and steer the game into a won endgame. The rule is simple — the side with extra material trades pieces but keeps pawns. Look for exchanges once the material is already won and your opponent is still rattling threats. The mistake is avoiding the queen trade and letting him muddy the water forever.
About this position
These pieces come from starting position #416.
SP-416 · RampartGuard — A b- or g-file king and two knights on inner files (b–g).
The king starts on g1, the rooks on c1 and h1, the queen on e1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
The pawn on g2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the RampartGuard family; read right to left it becomes position 735.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 24 of 100 — class D — largest edge. Engine evaluation of the starting position: +35 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #416Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-416
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