Mate in 3: knight to f7 (d6·2)
c9-26284naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen g5, rook d1, knight d6, pawn a2 b2 g2 c3 h3.
Black: king h8, rook f7 a8, pawn b5 a6 c6.
9 white and 6 black pieces are on the board; the puzzle position arises after move 32.
The position in numbers
White are ahead by 9 points of material (22 against 13; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on h8.
It is White to move on move 32, with 8 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): d, e, f — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
32. Nxf7+ Kh7 33. Rd4 b4 34. Rh4#
Why it works
- Best move. knight to f7 is exactly what the engine plays (#2).
- rook to d4 develops smoothly.
- Precise: rook to h4 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kh7, then Rd4 and you win the rook.
Move by move
- 32. Nxf7+ — knight to f7 (capture) with check
- Kh7 — king to h7
- 33. Rd4 — rook to d4
- b4 — pawn to b4
- 34. Rh4# — rook to h4 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
About this position
These pieces come from starting position #884.
SP-884 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on a1 and f1, the queen on d1.
The kingside rook already stands on f1, so castling short moves only the king, from e1 to g1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
The second rank carries 2 pawns with no defender at all: g2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 78.
The engine's main line opens with c3.
Morozov Balance Index: 80 of 100 — class A — most balanced. Engine evaluation of the starting position: +17 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #884Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-884
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