Mate in 2: queen to b7 (b8)
c9-26311naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1320 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen b8, rook d1, bishop h1 h6, knight c3 c5, pawn a2 b2 c2 g3 e4.
Black: king c6, queen e7, bishop h3 h8, pawn f4 e5 d6 a7 b7 c7.
12 white and 10 black pieces are on the board; the puzzle position arises after move 22.
The position in numbers
White are ahead by 10 points of material (31 against 21; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on c6.
It is White to move on move 22, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): h — natural highways for the rooks and queen. Half-open for White: d, f.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
22. Qxb7+ Kxc5 23. Qb5#
Why it works
- Best move. queen to b7 is exactly what the engine plays (#1).
- Spot on — queen to b5 (#).
- The line ends in a forced mate in 2.
- If instead Kxc5, then Qb5# and it is mate.
Move by move
- 22. Qxb7+ — queen to b7 (capture) with check
- Kxc5 — king to c5 (capture)
- 23. Qb5# — queen to b5 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #359.
SP-359 · ThroneScout — King in the middle of the rank, with a knight already committed to the corner.
The king starts on d1, the rooks on b1 and e1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: a2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 306.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 40 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +29 centipawns for White (depth 48, 400 000 000 nodes).
Explore position #359Provenance
Mined from the project's engine self-play games.
Pack 010 · SP-359
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