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Winning blow: bishop to g7 (b2·4)

Shuffle Rating 1650Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1650 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen a1, rook f1 h4, bishop b2, pawn a2 d2 e2 f2 g2 c4 g6.

Black: king g8, queen a8, rook c8 h8, bishop a6, knight d6, pawn b4 b6 h6 a7 d7 e7 g7.

12 white and 13 black pieces are on the board; the puzzle position arises after move 15.

The position in numbers

Black are ahead by 3 points of material (29 against 32; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 15, with 38 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 7 pawns, Black 7. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: b, h.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

15. Bxg7 Bxc4 16. Bxh8

Why it works

  • Great move! bishop to g7 keeps the pressure (+3.7).
  • Spot on — bishop to h8 (+4.4).
  • You win a piece — the rook.
  • If instead Bxc4, then Bxh8 and you win the rook.

Move by move

  • 15. Bxg7 — bishop to g7 (capture)
  • Bxc4 — bishop to c4 (capture)
  • 16. Bxh8 — bishop to h8 (capture)

Types in this puzzle

Trapped piece

The attacked piece has no safe square — it is caught.

Trapping a piece means the attacked piece has no safe square left — it simply perishes. Do not chase it around; build a cage instead: cut off the escape squares with pawns and pieces first, and attack last. The typical victim has wandered deep into your camp or is stuck at the edge of the board, where its mobility is tiny. And always check the way home for your own raiders — or the trapped piece will be yours.

Only move

Everything else loses — find the only move that holds.

An only move is a position where everything loses except one single continuation. You cannot play "by hand" here: run through fundamentally different defenses — run away, block, trade, counterattack — and discard the ones that fail. The hallmark of these puzzles is that the obvious moves lose quickly while the solution often looks strange. First understand exactly what the threat is — then the one saving move reveals itself.

Battery

Two pieces stacked on one line — the front one strikes with double force.

A battery stacks two long-range pieces on one line — a queen behind a bishop on a diagonal, or doubled rooks on a file. The front piece strikes with double force: capture it, and the piece behind recaptures with even more pressure. The battery is ready when both pieces already stare at one point and only the front strike is missing. Build batteries in advance on lines leading to the king — the doubling itself often breeds the combination.

About this position

These pieces come from starting position #4.

SP-4 · RampartGuard — Both knights begin on inner files while the king sits on the wing (b/g); mirror twins stay together in this family.

The king starts on g1, the rooks on f1 and h1, the queen on a1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.

One second-rank pawn starts with no defender at all: e2.

The setup belongs to the RampartGuard family; read right to left it becomes position 958.

The engine's main line opens with h4.

Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #4

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-4

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