Winning blow: pawn to c7 (c6·10)
c9-26495naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1250 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king e2, rook b1, knight b6, pawn g2 e3 f3 h4 c6.
Black: king e7, rook e8, knight a5, pawn b5 d5 h5 a6 g6 f7.
8 white and 9 black pieces are on the board; the puzzle position arises after move 33.
The position in numbers
Black are ahead by 1 points of material (13 against 14; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on e2, the black king on e7.
It is White to move on move 33, with 28 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 6. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: a, b, d.
The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
33. c7 g5 34. c8=Q Rxc8 35. Nxc8+
Why it works
- Great move! pawn to c7 keeps the pressure (+3.7).
- pawn to c8 develops smoothly.
- Strong! knight to c8 is the sharp choice (+4.8).
- You win a piece — the rook.
- If instead g5, then c8=Q and you win the pawn.
Move by move
- 33. c7 — pawn to c7
- g5 — pawn to g5
- 34. c8=Q — pawn to c8
- Rxc8 — rook to c8 (capture)
- 35. Nxc8+ — knight to c8 (capture) with check
Types in this puzzle
Promotion
The pawn reaches the last rank and becomes a queen — decisively.
Promotion turns a pawn on the last rank into a queen and rewrites the evaluation on the spot. In tactics the passer rarely walks in for free — usually a sacrifice clears its path. Count the tempi: how many moves does the pawn need, and can the defender stop it in time? And watch the promotion square itself — it must be out of enemy reach or won by force in your combination.
Promotion race
Both sides push passers — win the race by a tempo.
A promotion race is a sprint between two passed pawns: both sides push toward the last rank, and victory goes to whoever queens first or queens with check. You will recognize it when both players have far-advanced passers that neither king can catch. Count the tempi literally, move by move, all the way to promotion. The classic mistake is spending a tempo on a "useful" move — in a race, almost any non-pawn move loses.
Quiet move
No check, no capture — yet this modest move decides the game.
A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?
About this position
These pieces come from starting position #433.
SP-433 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.
The king starts on g1, the rooks on b1 and h1, the queen on f1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: d2.
The setup belongs to the RampartGuard family; read right to left it becomes position 715.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 99 of 100 — class A — most balanced. Engine evaluation of the starting position: -4 centipawns for White (depth 41, 400 000 000 nodes).
In 50 self-play games White scored 53.0% (95% CI 39.5–66.1%).
Explore position #433Provenance
Mined from the project's engine self-play games.
Pack 009 · SP-433
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