Winning blow: knight to d3 (b4·2)
c9-26559naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1200 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b2, rook g1 f4, bishop g2 d6, knight b4, pawn c3 e4 a6.
Black: king c8, rook h5 b8, bishop b5 g7, knight d3, pawn b6 e6 g6 a7.
9 white and 10 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
Black are ahead by 1 points of material (22 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b2, the black king on c8.
It is White to move on move 31, with 7 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): d, f, h — natural highways for the rooks and queen. Half-open for White: b, g.
The White king has 6 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Nxd3 Bxd3 32. Bf1 Rb5+ 33. Ka3 Rb1 34. Bxd3
Why it works
- Great move! knight to d3 keeps the pressure (+3.8).
- bishop to f1 develops smoothly.
- A natural move: king to a3.
- Best move. bishop to d3 is exactly what the engine plays (+4.9).
- You win a piece — the bishop.
- If instead Bxd3, then Bf1 and you stay on top.
Move by move
- 31. Nxd3 — knight to d3 (capture)
- Bxd3 — bishop to d3 (capture)
- 32. Bf1 — bishop to f1
- Rb5+ — rook to b5 with check
- 33. Ka3 — king to a3
- Rb1 — rook to b1
- 34. Bxd3 — bishop to d3 (capture)
Types in this puzzle
Discovered attack
A piece steps aside and opens a second attack from the piece behind it.
A discovered attack works like a curtain: one piece steps off the line and unveils the long-range piece behind it. The beauty is that the moving piece can create a second threat of its own — two attacks in one move. Look for your stacked pairs: a bishop or rook behind a knight or pawn, aimed through them at something valuable. Send the front piece to the most aggressive square — a discovery without a second threat wastes half its power.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
Decoy
A sacrifice lures the king or a piece onto a fatal square.
A decoy is the mirror image of deflection: you sacrifice to drag the king or a piece onto a fatal square. The classic is a queen or rook sac whose capture pulls the king into a knight fork, a discovered check or mate. Find the square where the target will be hit, then find the offer it cannot refuse. Calculate to the very end — a decoy only works when the follow-up is forced.
About this position
These pieces come from starting position #459.
SP-459 · ThroneGuard — Both knights start on inner files (b–g) while the king sits centrally on d or e — one of 204 positions filed here.
The king starts on d1, the rooks on a1 and g1, the queen on f1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.
The second rank carries 2 pawns with no defender at all: b2, h2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 689.
The engine's main line opens with g4.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #459Provenance
Mined from the project's engine self-play games.
Pack 008 · SP-459
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