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Winning blow: rook to b6 (b2·4)

Shuffle Rating 1290Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1290 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen c5, rook b2 f4, knight d1, pawn d2 a4 c4 g4 a5.

Black: king a6, queen h4, rook a8 f8, knight f6, pawn e4 g5 c6 c7 d7 h7.

10 white and 11 black pieces are on the board; the puzzle position arises after move 24.

The position in numbers

Black are ahead by 1 points of material (27 against 28; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on a6.

It is White to move on move 24, with 39 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 6. Files fully open (no pawns of either colour): b, f — natural highways for the rooks and queen. Half-open for White: e, h.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

24. Rb6+ Ka7 25. Rxc6+ Kb8 26. Qxf8+

Why it works

  • Best move. rook to b6 is exactly what the engine plays (#7).
  • Spot on — rook to c6 (#6).
  • Precise: queen to f8 is the top choice (#6).
  • You win a piece — the rook.
  • If instead Ka7, then Rxc6+ and you stay on top.

Move by move

  • 24. Rb6+ — rook to b6 with check
  • Ka7 — king to a7
  • 25. Rxc6+ — rook to c6 (capture) with check
  • Kb8 — king to b8
  • 26. Qxf8+ — queen to f8 (capture) with check

Types in this puzzle

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Counter-strike

Don't defend — answer the threat with a bigger one.

The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

About this position

These pieces come from starting position #728.

SP-728 · BastionGuard — A c- or f-file king and two knights on inner files (b–g).

The king starts on c1, the rooks on a1 and h1, the queen on f1.

The king already stands on c1, so castling long moves only the rook, from a1 to d1.

The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.

Every pawn on the second rank is defended from the very first move.

The setup belongs to the BastionGuard family; read right to left it becomes position 429.

The engine's main line opens with d4, putting a pawn straight into the centre.

Morozov Balance Index: 61 of 100 — class B — balanced. Engine evaluation of the starting position: +23 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #728

Provenance

Mined from the project's engine self-play games.

Pack 009 · SP-728

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