Mate in 3: knight to d7 (b8)
c9-26639naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1760 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen e5, rook a1, bishop e1 d5, knight b8, pawn b2 d2 g2 h2 a4 b5.
Black: king f8, rook g6 a8, bishop f7 d8, pawn a5 b7 h7.
12 white and 8 black pieces are on the board; the puzzle position arises after move 24.
The position in numbers
White are ahead by 10 points of material (29 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on f8.
It is White to move on move 24, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): c, e, f — natural highways for the rooks and queen.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
24. Nd7+ Kg8 25. Qe8+ Kg7 26. Qf8#
Why it works
- Great move! knight to d7 keeps the pressure (#2).
- Well found: queen to e8 (#1).
- Strong! queen to f8 is the sharp choice (#).
- The line ends in a forced mate in 3.
- If instead Kg8, then Qe8+ and you stay on top.
Move by move
- 24. Nd7+ — knight to d7 with check
- Kg8 — king to g8
- 25. Qe8+ — queen to e8 with check
- Kg7 — king to g7
- 26. Qf8# — queen to f8 and it is checkmate
Types in this puzzle
Epaulette mate
The king's own pieces flank it like epaulettes — mate comes head-on.
In the epaulette mate the king stands between two of its own pieces — most often rooks — like an officer wearing epaulettes. The side squares are blocked by friends, there is no retreat, and the queen mates head-on from directly in front of the king. The sign: a king on the edge rank with both neighboring squares on that rank occupied by its own pieces. Remember, extra defenders crowding the king can be deadlier than no defenders at all.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
About this position
These pieces come from starting position #601.
SP-601 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on f1, the rooks on a1 and g1, the queen on b1.
Castling short simply swaps the two pieces: the king on f1 and the rook on g1 trade places.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
One second-rank pawn starts with no defender at all: h2.
The setup belongs to the BastionScout family; read right to left it becomes position 265.
The engine's main line opens with c4.
Morozov Balance Index: 69 of 100 — class B — balanced. Engine evaluation of the starting position: +21 centipawns for White (depth 47, 400 000 000 nodes).
Explore position #601Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-601
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads