Mate in 3: pawn to d8 (c7)
c9-26652naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, rook h1 e2, bishop d3, pawn b2 g2 a3 f3 h4 b6 c7.
Black: king d6, queen g6, rook d8, pawn b3 f4 h5 a6 g7.
11 white and 8 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 1 points of material (20 against 19; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on d6.
It is White to move on move 31, with 35 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 7 pawns, Black 5. Files fully open (no pawns of either colour): d, e — natural highways for the rooks and queen.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. cxd8=Q+ Kc6 32. Rc1+ Kb7 33. Re7#
Why it works
- Best move. pawn to d8 is exactly what the engine plays (#2).
- Spot on — rook to c1 (#1).
- Precise: rook to e7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead Kc6, then Rc1+ and you win the rook.
Move by move
- 31. cxd8=Q+ — pawn to d8 (capture) with check
- Kc6 — king to c6
- 32. Rc1+ — rook to c1 with check
- Kb7 — king to b7
- 33. Re7# — rook to e7 and it is checkmate
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #14.
SP-14 · ThroneGuard — The king starts in the middle of the back rank, on d or e, and neither knight begins in a corner.
The king starts on e1, the rooks on d1 and h1, the queen on a1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
The bishops stand on f1 and g1; their long diagonals reach a6 and a7 once the e- and f-pawns step aside.
One second-rank pawn starts with no defender at all: c2.
The setup belongs to the ThroneGuard family; read right to left it becomes position 948.
The engine's main line opens with f3.
Morozov Balance Index: 89 of 100 — class A — most balanced. Engine evaluation of the starting position: +14 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #14Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-14
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