Winning blow: king to f2 (f1·16)
c9-26791naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1750 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king f1, queen c1, rook g1, pawn a2 h2.
Black: king c7, rook e8, bishop c4, knight d6, pawn h3 f5 a7 f7.
5 white and 8 black pieces are on the board; the puzzle position arises after move 35.
The position in numbers
White are ahead by 1 points of material (16 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on f1, the black king on c7.
It is White to move on move 35, with 2 legal replies to weigh — only the line that keeps the advantage solves the puzzle. White are in check right now, so every reply must answer the check.
White keeps 2 pawns, Black 4. Files fully open (no pawns of either colour): b, c, d, e, g — natural highways for the rooks and queen. Half-open for White: f.
The White king has 1 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
35. Kf2 Kc6 36. Kg3 Re4 37. Kxh3
Why it works
- Great move! king to f2 keeps the pressure (+3.3).
- king to g3 develops smoothly.
- Precise: king to h3 is the top choice (+3.4).
- You reach a winning position (+3.4).
- If instead Kc6, then Kg3 and you stay on top.
Move by move
- 35. Kf2 — king to f2
- Kc6 — king to c6
- 36. Kg3 — king to g3
- Re4 — rook to e4
- 37. Kxh3 — king to h3 (capture)
Types in this puzzle
Winning blow
Find the strike that wins material by force.
A winning blow is a forced material gain that does not fit a single textbook motif. The general tactical recipe applies: spot loose pieces, an awkwardly placed king, overloaded lines. Go through the forcing moves in order of violence — checks, captures, threats — because most combinations start with one of them. Do not judge by feel: calculate the concrete line until the outcome is beyond doubt.
King evacuation
The king walks out of the danger zone on its own feet.
King evacuation: when the shelter collapses, the king walks out of the attack on his own feet — sometimes across half the board. A series of precise king moves carries him out of the firing zone, and the enemy attack dissolves. The signs: no direct defense works, but there is a route over unattacked squares to a quiet corner. Calculate the entire journey in advance — a king stranded halfway usually dies there.
About this position
These pieces come from starting position #260.
SP-260 · ThroneScout — The king starts on d or e while at least one knight begins in a corner.
The king starts on e1, the rooks on d1 and h1, the queen on g1.
The queenside rook already stands on d1, so castling long moves only the king, from e1 to c1.
The bishops stand on b1 and c1; their long diagonals reach h7 and h6 once the c- and d-pawns step aside.
The pawn on e2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the ThroneScout family; read right to left it becomes position 606.
The engine's main line opens with d4, putting a pawn straight into the centre.
Morozov Balance Index: 94 of 100 — class A — most balanced. Engine evaluation of the starting position: +10 centipawns for White (depth 46, 400 000 000 nodes).
Explore position #260Provenance
Mined from the project's engine self-play games.
Pack 013 · SP-260
Similar puzzles
In your browser or in the Android app. Nothing to install · Free, no ads