Mate in 2: pawn to h6 (h5·3)
c9-26950naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1440 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king g1, queen h3, rook h1 f4, bishop e6, knight b3 d4, pawn a2 b2 e2 g2 h5 b6.
Black: king g7, queen b7, rook e5 h8, bishop d6, pawn c5 d5 g5 a7 h7.
13 white and 10 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 7 points of material (34 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on g1, the black king on g7.
It is White to move on move 26, with 49 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): f — natural highways for the rooks and queen. Half-open for White: c, d.
The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. h6+ Kg6 27. Qh5#
Why it works
- Great move! pawn to h6 keeps the pressure (#1).
- Spot on — queen to h5 (#).
- The line ends in a forced mate in 2.
- If instead Kg6, then Qh5# and it is mate.
Move by move
- 26. h6+ — pawn to h6 with check
- Kg6 — king to g6
- 27. Qh5# — queen to h5 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #24.
SP-24 · RampartScout — King on the wing (b/g) with a knight on the rim (a/h) — the rarest family.
The king starts on g1, the rooks on f1 and h1, the queen on c1.
The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.
The bishops stand on b1 and e1; their long diagonals reach h7 and a5 once the c- and d-pawns step aside.
One second-rank pawn starts with no defender at all: e2.
The setup belongs to the RampartScout family; read right to left it becomes position 941.
The engine's main line opens with c4.
Morozov Balance Index: 11 of 100 — class D — largest edge. Engine evaluation of the starting position: +42 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #24Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-24
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