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Mate in 2: rook to g6 (c6)

Shuffle Rating 1320Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1320 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king g1, queen e7, rook b1 c6, bishop a1 g4, knight d1 e1, pawn a2 b3 h3.

Black: king g8, queen b8, rook h5 b7, pawn h4 g6 d7 f7.

11 white and 8 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 11 points of material (34 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on g1, the black king on g8.

It is White to move on move 22, with 60 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 3 pawns, Black 4. Files fully open (no pawns of either colour): c, e — natural highways for the rooks and queen. Half-open for White: d, f, g.

White hold the bishop pair, an edge in open lines. The White king has 4 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Rxg6+ fxg6 23. Qg7#

Why it works

  • Great move! rook to g6 keeps the pressure (#1).
  • Well found: queen to g7 (#).
  • The line ends in a forced mate in 2.
  • If instead fxg6, then Qg7# and it is mate.

Move by move

  • 22. Rxg6+ — rook to g6 (capture) with check
  • fxg6 — pawn to g6 (capture)
  • 23. Qg7# — queen to g7 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Relative pin

A piece shields a more valuable one behind it — moving it loses material.

In a relative pin the piece shields not its king but something valuable behind it, usually the queen. Moving is legal but costly, because the piece behind falls. Look for three units on one line: your long-range piece, a cheaper enemy piece, and an expensive one hiding behind. Beware the classic trap — a relatively pinned piece can still move with check or a bigger threat, so verify before you cash in.

About this position

These pieces come from starting position #402.

SP-402 · RampartGuard — King on the wing (b/g) with both knights on inner files.

The king starts on g1, the rooks on b1 and h1, the queen on c1.

The king already stands on its castled square, so castling short moves only the rook, from h1 to f1.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the RampartGuard family; read right to left it becomes position 743.

The engine's main line opens with c4.

Morozov Balance Index: 96 of 100 — class A — most balanced. Engine evaluation of the starting position: +8 centipawns for White (depth 48, 400 000 000 nodes).

Explore position #402

Provenance

Mined from the project's engine self-play games.

Pack 010 · SP-402

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