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Mate in 3: rook to g7 (h7·2)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king d3, queen c7, rook h1 h7, bishop b8, knight b1 b3, pawn a2 b2 e2 c4.

Black: king e8, rook a8, bishop g4 g7, pawn c5 f5 d6 e7.

11 white and 8 black pieces are on the board; the puzzle position arises after move 22.

The position in numbers

White are ahead by 17 points of material (32 against 15; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on d3, the black king on e8.

It is White to move on move 22, with 45 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): g, h — natural highways for the rooks and queen. Half-open for White: d, f.

Black hold the bishop pair, an edge in open lines. The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

22. Rxg7 Bxe2+ 23. Kxe2 f4 24. Qxe7#

Why it works

  • Best move. rook to g7 is exactly what the engine plays (#2).
  • Spot on — king to e2 (#1).
  • Precise: queen to e7 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Bxe2+, then Kxe2 and you win the bishop.

Move by move

  • 22. Rxg7 — rook to g7 (capture)
  • Bxe2+ — bishop to e2 (capture) with check
  • 23. Kxe2 — king to e2 (capture)
  • f4 — pawn to f4
  • 24. Qxe7# — queen to e7 (capture) and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #79.

SP-79 · ThroneScout — A central king (d or e), but with a knight posted out on the a- or h-file.

The king starts on d1, the rooks on c1 and f1, the queen on e1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 2 pawns with no defender at all: a2, b2.

The setup belongs to the ThroneScout family; read right to left it becomes position 880.

The engine's main line opens with f4.

Morozov Balance Index: 21 of 100 — class D — largest edge. Engine evaluation of the starting position: +36 centipawns for White (depth 45, 400 000 000 nodes).

Explore position #79

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-79

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