Winning blow: queen to g8 (f7·4)
c9-27203naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Winning tactic: there is a move that gains a decisive advantage — find it.
Difficulty 1430 ShuffleRating — club-player level.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen f7, rook d1, bishop g5, pawn b2 c2 f2 h2.
Black: king d8, queen e4, rook b7 g8, knight e7, pawn b5 c5 b6 d7 h7.
8 white and 10 black pieces are on the board; the puzzle position arises after move 25.
The position in numbers
Black are ahead by 6 points of material (21 against 27; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on d8.
It is White to move on move 25, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 5. Files fully open (no pawns of either colour): a, e, g — natural highways for the rooks and queen. Half-open for White: d.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
25. Qxg8+ Kc7 26. Qe8 Kc6 27. Qxe7 Qxe7 28. Bxe7
Why it works
- Great move! queen to g8 keeps the pressure (+4.5).
- Well found: queen to e8 (+4.7).
- Precise: queen to e7 is the top choice (+4.5).
- Great move! bishop to e7 keeps the pressure (+4.6).
- You win a piece — the queen.
- If instead Kc7, then Qe8 and you win the rook.
Move by move
- 25. Qxg8+ — queen to g8 (capture) with check
- Kc7 — king to c7
- 26. Qe8 — queen to e8
- Kc6 — king to c6
- 27. Qxe7 — queen to e7 (capture)
- Qxe7 — queen to e7 (capture)
- 28. Bxe7 — bishop to e7 (capture)
Types in this puzzle
Absolute pin
A piece is pinned against its king — it cannot legally move.
An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
Winning exchange
A forced series of captures on one square ends in your favour.
A winning exchange is a forced series of captures on one square that leaves you ahead in material. It is pure arithmetic: count the attackers and defenders of the square and note the value of every piece in the queue. Capture in the right order — cheap pieces first, expensive ones later — or a winning trade turns into a losing one. The classic error is stopping the count halfway and missing the opponent's final recapture.
About this position
These pieces come from starting position #582.
SP-582 · ThroneScout — King on a central file (d/e) with a knight starting on the rim (a/h).
The king starts on e1, the rooks on b1 and g1, the queen on a1.
Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.
The bishops stand on c1 and f1; their long diagonals reach h6 and a6 once the d- and e-pawns step aside.
The second rank carries 2 pawns with no defender at all: c2, h2.
The setup belongs to the ThroneScout family; read right to left it becomes position 278.
The engine's main line opens with b3.
Morozov Balance Index: 26 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +34 centipawns for White (depth 44, 400 000 000 nodes).
Explore position #582Provenance
Mined from the project's engine self-play games.
Pack 011 · SP-582
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