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Mate in 2: knight to e7 (g6·2)

Shuffle Rating 1220Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 2: the first move creates an unstoppable threat, the second delivers mate.

Difficulty 1220 ShuffleRating — club-player level.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen c2, rook b1 d4, knight g6, pawn a2 b2 e2 f2 h2 g3.

Black: king c8, queen b5, bishop h8, knight f6, pawn g5 a7 b7 c7 h7.

11 white and 9 black pieces are on the board; the puzzle position arises after move 21.

The position in numbers

White are ahead by 8 points of material (28 against 20; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on c8.

It is White to move on move 21, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 5. Files fully open (no pawns of either colour): d — natural highways for the rooks and queen. Half-open for White: c.

The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

21. Ne7+ Kb8 22. Rd8#

Why it works

  • Best move. knight to e7 is exactly what the engine plays (#1).
  • Well found: rook to d8 (#).
  • The line ends in a forced mate in 2.
  • If instead Kb8, then Rd8# and it is mate.

Move by move

  • 21. Ne7+ — knight to e7 with check
  • Kb8 — king to b8
  • 22. Rd8# — rook to d8 and it is checkmate

Types in this puzzle

Back-rank mate

The king is locked behind its own pawns — a heavy piece strikes the last rank.

The back-rank mate strikes a king locked behind its own unmoved pawns when a rook or queen crashes onto the last rank. The signs: no escape hole in front of the king, and the back rank guarded by a single piece or by nobody at all. Often that lone guard is deflected or traded off first, and only then comes the invasion. In your own games, make luft in time — one pawn move prevents a sudden catastrophe.

Mate in 2

A forced checkmate in two moves.

Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

About this position

These pieces come from starting position #251.

SP-251 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.

The king starts on c1, the rooks on b1 and g1, the queen on d1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 609.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 6 of 100 — class D — largest edge. Engine evaluation of the starting position: +48 centipawns for White (depth 47, 400 000 000 nodes).

Explore position #251

Provenance

Mined from the project's engine self-play games.

Pack 008 · SP-251

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