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Mate in 3: rook to a7 (b7·2)

Shuffle Rating 1760Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

A fork made possible by the Chess960 piece placement.

Difficulty 1760 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b1, queen e1, rook c1 b7, bishop h1 h2, knight d3, pawn b2 e2 h3 a4 d4 g4.

Black: king a8, queen e8, rook a7 d8, bishop f7 h8, knight d6 e7, pawn a5 f5 g7 h7.

13 white and 12 black pieces are on the board; the puzzle position arises after move 19.

The position in numbers

Black are ahead by 1 points of material (34 against 35; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b1, the black king on a8.

It is White to move on move 19, with 52 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 4. Files fully open (no pawns of either colour): c — natural highways for the rooks and queen. Half-open for White: f.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

19. Rxa7+ Kxa7 20. Qxa5+ Kb8 21. Qa8#

Why it works

  • Best move. rook to a7 is exactly what the engine plays (#2).
  • Well found: queen to a5 (#1).
  • Precise: queen to a8 is the top choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kxa7, then Qxa5+ and you stay on top.

Move by move

  • 19. Rxa7+ — rook to a7 (capture) with check
  • Kxa7 — king to a7 (capture)
  • 20. Qxa5+ — queen to a5 (capture) with check
  • Kb8 — king to b8
  • 21. Qa8# — queen to a8 and it is checkmate

Types in this puzzle

Supported queen mate

The queen delivers mate face to face, protected by a friend.

The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

About this position

These pieces come from starting position #847.

SP-847 · RampartGuard — The king starts out on a wing file, b or g, with neither knight in a corner.

The king starts on b1, the rooks on a1 and d1, the queen on e1.

From b1 the king makes the longest journey Chess960 allows when castling short: five squares to g1.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The pawn on b2, c2 is defended by the king alone — the same soft spot f2 is in the classical setup.

The setup belongs to the RampartGuard family; read right to left it becomes position 112.

The engine's main line opens with a4.

Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #847

Provenance

Mined from the project's engine self-play games.

Pack 013 · SP-847

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