♚Open in the app

Mate in 3: queen to c4 (c7)

Shuffle Rating 1630Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

Solve in the app

The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Mate in 3: a forced sequence that ends in checkmate.

Difficulty 1630 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b3, queen c7, rook c1, bishop a7, pawn d2 h2 g3 f4 e5.

Black: king e6, queen f8, rook e7, pawn h4 f5 g5.

9 white and 6 black pieces are on the board; the puzzle position arises after move 30.

The position in numbers

White are ahead by 5 points of material (22 against 17; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b3, the black king on e6.

It is White to move on move 30, with 47 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): a, b, c — natural highways for the rooks and queen.

The White king has 8 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

30. Qc4+ Kd7 31. Qd5+ Ke8 32. Rc8#

Why it works

  • Great move! queen to c4 keeps the pressure (#2).
  • Spot on — queen to d5 (#1).
  • Strong! rook to c8 is the sharp choice (#).
  • The line ends in a forced mate in 3.
  • If instead Kd7, then Qd5+ and you stay on top.

Move by move

  • 30. Qc4+ — queen to c4 with check
  • Kd7 — king to d7
  • 31. Qd5+ — queen to d5 with check
  • Ke8 — king to e8
  • 32. Rc8# — rook to c8 and it is checkmate

Types in this puzzle

Mate in 3

A forced checkmate in three moves.

Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.

Clearance

Clear your own piece out of the way — with tempo — for the decisive blow.

Clearance is about your own piece standing in the way of the decisive blow — so you move it aside, or even throw it away. The key is to clear with tempo: jump off with a check, a capture or a threat, giving the opponent no time to regroup. The telltale sign: you see a crushing queen or rook move, but one of your own pieces blocks the line or occupies the square. Do not cling to it — a clearance sacrifice usually costs less than a missed attack.

About this position

These pieces come from starting position #377.

SP-377 · BastionScout — King shifted to c or f, with a knight committed to the corner from move one.

The king starts on c1, the rooks on b1 and f1, the queen on h1.

The king already stands on c1, so castling long moves only the rook, from b1 to d1.

The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.

One second-rank pawn starts with no defender at all: a2.

The setup belongs to the BastionScout family; read right to left it becomes position 297.

The engine's main line opens with e4, putting a pawn straight into the centre.

Morozov Balance Index: 37 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +30 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #377

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-377

Similar puzzles

In your browser or in the Android app. Nothing to install · Free, no ads

Embed

Copy this code to embed the board on your site: