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Winning blow: knight to e5 (d3·22)

Shuffle Rating 1620Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

A fork made possible by the Chess960 piece placement.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1620 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

A set-up fork needs one preparing move before the fork lands — a check that drives the king onto the forking square, or a capture that lines the targets up. Find the preparation first, then the fork it makes possible.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king b2, queen h4, bishop c3, knight d3, pawn a2 d2 b3 e4 d6 h6.

Black: king e8, queen g6, rook c8, bishop c6, knight h5, pawn b5 a6 f6.

10 white and 8 black pieces are on the board; the puzzle position arises after move 29.

The position in numbers

Black are ahead by 2 points of material (21 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on b2, the black king on e8.

It is White to move on move 29, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 6 pawns, Black 3. Files fully open (no pawns of either colour): c, g — natural highways for the rooks and queen. Half-open for White: f.

The White king has 5 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

29. Ne5 Qxh6 30. Qh3 fxe5 31. Qxc8+ Kf7 32. Qxc6

Why it works

  • Great move! knight to e5 keeps the pressure (+6.1).
  • queen to h3 develops smoothly.
  • Strong! queen to c8 is the sharp choice (+6.5).
  • Best move. queen to c6 is exactly what the engine plays (+6.7).
  • You win a piece — the rook.
  • If instead Qxh6, then Qh3 and you stay on top.

Move by move

  • 29. Ne5 — knight to e5
  • Qxh6 — queen to h6 (capture)
  • 30. Qh3 — queen to h3
  • fxe5 — pawn to e5 (capture)
  • 31. Qxc8+ — queen to c8 (capture) with check
  • Kf7 — king to f7
  • 32. Qxc6 — queen to c6 (capture)

Types in this puzzle

Setup fork

The random setup allows a fork that classical chess never sees.

A setup fork is a double attack that exists only because of the unusual starting squares — in classical chess these targets never stand side by side. Look for pairs of undefended pieces on your opponent's back rank and for squares from which a knight or pawn hits both at once. Such forks usually appear within the first moves, before the pieces disperse. In every new position, note right away which starting pieces are defended by no one.

Royal fork

A fork with check: the king must move, and the second piece is lost.

A royal fork is a fork with check — one of the two targets is the king itself. The check must be answered first, so nobody is left to rescue the second piece. Look for squares where your piece gives check and simultaneously attacks an undefended queen or rook. It is the most reliable fork of all, because your opponent literally has no choice.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

About this position

These pieces come from starting position #562.

SP-562 · ThroneGuard — A centre-file king with no knight on the edge; a position and its mirror twin always share this family.

The king starts on d1, the rooks on b1 and g1, the queen on h1.

Castling ends where it always does: king to g1 and rook to f1 on the short side, king to c1 and rook to d1 on the long one.

A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.

One second-rank pawn starts with no defender at all: f2.

The setup belongs to the ThroneGuard family; read right to left it becomes position 487.

The engine's main line opens with b3.

Morozov Balance Index: 59 of 100 — class B — balanced. Engine evaluation of the starting position: +24 centipawns for White (depth 43, 400 000 000 nodes).

Explore position #562

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-562

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