Mate in 3: king to d2 (c1·2)
c9-27598naming tag (square·N)The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
Position on the board
White: king c1, queen b7, rook c3, bishop a1, pawn c2 f2 g2 h2 a4 c5.
Black: king d8, queen d2, rook e8, pawn h5 d6 e6 f6 g6.
10 white and 8 black pieces are on the board; the puzzle position arises after move 24.
Solution & explanation
Main line
24. Kxd2 d5 25. c6 e5 26. Qd7#
Why it works
- Great move! king to d2 keeps the pressure (#2).
- pawn to c6 develops smoothly.
- Precise: queen to d7 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead d5, then c6 and you win the queen.
Types in this puzzle
Ladder mate
Two heavy pieces climb line by line, cutting off every retreat.
The ladder mate uses two heavy pieces climbing rung by rung: one cuts the king off along a line, the other checks on the next line, driving him toward the edge. It is the classic two-rook technique — check, the king retreats one rank, the other rook checks, until mate on the last rank. The only danger is the king creeping close enough to attack one of your rooks. If it does, simply slide that rook to the far side of the same line.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
About this position
These pieces come from starting position #850.
SP-850 · BastionGuard — Both knights begin inside the board while the king stands on c or f; a position and its mirror twin share this family.
The king starts on c1, the rooks on b1 and e1, the queen on h1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
A bishop starts in the corner on a1: it has a single diagonal, which the b-pawn unlocks, running out to h8.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionGuard family; read right to left it becomes position 103.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 31 of 100 — class C — noticeable edge. Engine evaluation of the starting position: +32 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #850Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-850
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