Mate in 2: knight to a5 (c4·2)
c9-27828naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 2: the first move creates an unstoppable threat, the second delivers mate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
Mate in two usually opens with a forcing move — a check, a capture or an unstoppable threat — that strips the king of squares or defenders, so the follow-up mate becomes unavoidable. Look for the first move that leaves the opponent only losing replies.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king d2, queen c6, rook h1, bishop a4, knight c2 c4, pawn e2 g2 h2 d3.
Black: king a7, knight a2 d5, pawn b5 f5 h5 e6.
10 white and 7 black pieces are on the board; the puzzle position arises after move 31.
The position in numbers
White are ahead by 17 points of material (27 against 10; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on d2, the black king on a7.
It is White to move on move 31, with 44 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 4 pawns, Black 4. Files fully open (no pawns of either colour): a, c — natural highways for the rooks and queen. Half-open for White: b, f.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
31. Na5 bxa4 32. Qb7#
Why it works
- Sensible development: knight to a5.
- Spot on — queen to b7 (#).
- The line ends in a forced mate in 2.
- If instead bxa4, then Qb7# and it is mate.
Move by move
- 31. Na5 — knight to a5
- bxa4 — pawn to a4 (capture)
- 32. Qb7# — queen to b7 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 2
A forced checkmate in two moves.
Mate in two: your move, any reply, then the mating blow. Start with the most forcing first moves — checks and sacrifices that shrink the opponent's options to almost nothing. Against every single reply you must have a mate ready, so check them all without exception. The common failure is analyzing the pretty defense and forgetting the boring one.
Sacrifice attack
Give up material to unleash a decisive attack.
A sacrificial attack gives up material on purpose to rip the king's shelter open and launch a decisive assault. The sac is sound when you get concrete assets in return: open lines to the king, tempi, pieces ready to pour in. The signs: a poorly sheltered king, your forces aimed at its home, defenders stranded far away. The iron rule is to calculate, not hope — once the material is gone, there is no way back.
About this position
These pieces come from starting position #249.
SP-249 · BastionScout — Off-centre king plus a rim knight (a/h): 168 positions carry this shape.
The king starts on c1, the rooks on b1 and h1, the queen on f1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 617.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 6 of 100 — class D — largest edge. Engine evaluation of the starting position: +48 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #249Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-249
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