Mate in 3: pawn to g6 (f5·2)
c9-27891naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king b1, queen d5, rook f1, bishop f8, knight e4 a5, pawn a2 b2 h4 f5 e7.
Black: king c8, queen g6, rook b8, knight a8, pawn a3 g4 d6 b7 c7.
11 white and 9 black pieces are on the board; the puzzle position arises after move 26.
The position in numbers
White are ahead by 6 points of material (28 against 22; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on b1, the black king on c8.
It is White to move on move 26, with 50 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 5 pawns, Black 5. No file is fully open, so the heavy pieces have to be pried in. Half-open for White: c, d, g.
The White king has 3 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
26. fxg6 c6 27. Qxd6 Nc7 28. Qd8#
Why it works
- Best move. pawn to g6 is exactly what the engine plays (#2).
- Spot on — queen to d6 (#1).
- Precise: queen to d8 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead c6, then Qxd6 and you win the queen.
Move by move
- 26. fxg6 — pawn to g6 (capture)
- c6 — pawn to c6
- 27. Qxd6 — queen to d6 (capture)
- Nc7 — knight to c7
- 28. Qd8# — queen to d8 and it is checkmate
Types in this puzzle
Supported queen mate
The queen delivers mate face to face, protected by a friend.
The supported queen mate is the most common pattern of all: the queen lands next to the king and mates because a friendly piece or pawn protects her. The king is helpless — capturing is impossible, and the queen covers every neighboring square herself. Hunt for a protected square beside the enemy king: a knight, bishop or pawn eyeing it turns her invasion into mate. Verify one thing — that the square really is defended, or the king eats her.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Remove the defender
Capture the guard first — then take what it protected.
Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.
About this position
These pieces come from starting position #361.
SP-361 · BastionScout — A c- or f-file king with at least one knight out on the edge.
The king starts on c1, the rooks on b1 and f1, the queen on g1.
The king already stands on c1, so castling long moves only the rook, from b1 to d1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
One second-rank pawn starts with no defender at all: a2.
The setup belongs to the BastionScout family; read right to left it becomes position 313.
The engine's main line opens with f4.
Morozov Balance Index: 86 of 100 — class A — most balanced. Engine evaluation of the starting position: +15 centipawns for White (depth 45, 400 000 000 nodes).
Explore position #361Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-361
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