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Winning blow: bishop to c5 (e3·4)

Shuffle Rating 1620Theme: Chess960 twist: use the unusual starting setup of the pieces.
White to move — find the best continuation

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The tactical motive

Chess960 twist: use the unusual starting setup of the pieces.

Winning tactic: there is a move that gains a decisive advantage — find it.

Difficulty 1620 ShuffleRating — for advanced tacticians.

White to move — find the best continuation

How to recognize this tactic

In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.

This position hides a concrete tactic that wins material or mates. Start with the most forcing candidate moves — checks, captures and threats — and calculate each to a clear end before choosing; the winning line is usually the one the opponent cannot meet.

General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.

Position on the board

White: king c1, queen a7, rook d1, bishop e3, pawn a2 b2 f2 c3 e5.

Black: king d8, queen e6, rook f8, knight c4 d7, pawn h4 c6 h6.

9 white and 8 black pieces are on the board; the puzzle position arises after move 23.

The position in numbers

Black are ahead by 1 points of material (22 against 23; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.

The white king stands on c1, the black king on d8.

It is White to move on move 23, with 37 legal replies to weigh — only the line that keeps the advantage solves the puzzle.

White keeps 5 pawns, Black 3. Files fully open (no pawns of either colour): d, g — natural highways for the rooks and queen. Half-open for White: h.

The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.

Solution & explanation

Main line

23. Bc5 Ke8 24. Qa8+ Kf7 25. Rxd7+ Qxd7 26. Qxf8+

Why it works

  • Great move! bishop to c5 keeps the pressure (+4.5).
  • Well found: queen to a8 (+5.4).
  • Strong! rook to d7 is the sharp choice (+5.5).
  • Great move! queen to f8 keeps the pressure (+5.5).
  • You win a piece — the rook.
  • If instead Ke8, then Qa8+ and you stay on top.

Move by move

  • 23. Bc5 — bishop to c5
  • Ke8 — king to e8
  • 24. Qa8+ — queen to a8 with check
  • Kf7 — king to f7
  • 25. Rxd7+ — rook to d7 (capture) with check
  • Qxd7 — queen to d7 (capture)
  • 26. Qxf8+ — queen to f8 (capture) with check

Types in this puzzle

Absolute pin

A piece is pinned against its king — it cannot legally move.

An absolute pin freezes a piece on the line between its own king and your long-range attacker: moving it is simply illegal. The pattern is three units on one straight line — your bishop, rook or queen, an enemy piece, and the enemy king behind it. A pinned piece neither attacks nor defends anything: treat it as if it were off the board. Pile up on it, ideally with a pawn, because running away is against the rules.

Remove the defender

Capture the guard first — then take what it protected.

Removing the defender is the straightforward plan: capture the guard first, then take what it guarded. Unlike deflection, the defender is not lured away — it is traded off or destroyed on the spot. Stare at the target you crave and ask who defends it, and whether that defender can be profitably eaten. Count the whole capture sequence, not just the first move — the trade must pay off at the end.

Quiet move

No check, no capture — yet this modest move decides the game.

A quiet move gives no check and takes nothing — yet it decides the game by creating an unstoppable threat or stealing the king's last square. This is the hardest class of moves: the eye hunts for loud blows while a modest shift does the winning. The clue: every forcing try runs into a defense, so seek the move that strengthens the threat or takes squares away. Train yourself to ask: what if I neither capture nor check, but quietly improve?

About this position

These pieces come from starting position #75.

SP-75 · ThroneScout — Centre-file king, rim knight: 204 of the 960 positions share this pattern.

The king starts on d1, the rooks on c1 and g1, the queen on f1.

Castling long simply swaps the two pieces: the king on d1 and the rook on c1 trade places.

A bishop starts in the corner on h1: it has a single diagonal, which the g-pawn unlocks, running out to a8.

The second rank carries 3 pawns with no defender at all: a2, b2, h2.

The setup belongs to the ThroneScout family; read right to left it becomes position 881.

The engine's main line opens with g4.

Morozov Balance Index: 18 of 100 — class D — largest edge. Engine evaluation of the starting position: +38 centipawns for White (depth 46, 400 000 000 nodes).

Explore position #75

Provenance

Mined from the project's engine self-play games.

Pack 012 · SP-75

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