Mate in 3: queen to c5 (f8·4)
c9-27916naming tag (square·N)Opens in the app if installed, otherwise downloads the APK.
The tactical motive
Chess960 twist: use the unusual starting setup of the pieces.
Mate in 3: a forced sequence that ends in checkmate.
Difficulty 1630 ShuffleRating — for advanced tacticians.
White to move — find the best continuation
How to recognize this tactic
In Chess960 the pieces start on unfamiliar squares, so tactics appear earlier and from unusual angles. Do not trust classical patterns — read the actual lines of the bishops, the rooks and the queen from where they really stand in this position.
In a mate in three every move must be forcing; the defender should never get a free tempo. Find the check or threat that herds the king, calculate the single defence to each, and confirm the net closes on the third move.
General method: before you move, list the forcing candidates — every check, every capture, every direct threat — and calculate those first. The solution to a tactic is almost always among them.
Position on the board
White: king c1, queen f8, rook a1 h1, bishop d1, knight f1 d7, pawn c2 d2 g2 h2 f3 b4 a5 e5.
Black: king a7, queen g8, rook a8 h8, bishop c8, pawn d4 f5 a6 e6 b7 c7 g7 h7.
15 white and 13 black pieces are on the board; the puzzle position arises after move 16.
The position in numbers
White are ahead by 6 points of material (36 against 30; pawn = 1, knight and bishop = 3, rook = 5, queen = 9) — the tactic has to convert or outweigh that.
The white king stands on c1, the black king on a7.
It is White to move on move 16, with 34 legal replies to weigh — only the line that keeps the advantage solves the puzzle.
White keeps 8 pawns, Black 8. No file is fully open, so the heavy pieces have to be pried in.
The White king has 2 empty squares to step to right now — the fewer they are, the closer a mating net.
Solution & explanation
Main line
16. Qc5+ b6 17. axb6+ cxb6 18. Qxb6#
Why it works
- Great move! queen to c5 keeps the pressure (#2).
- Spot on — pawn to b6 (#1).
- Precise: queen to b6 is the top choice (#).
- The line ends in a forced mate in 3.
- If instead b6, then axb6+ and you stay on top.
Move by move
- 16. Qc5+ — queen to c5 with check
- b6 — pawn to b6
- 17. axb6+ — pawn to b6 (capture) with check
- cxb6 — pawn to b6 (capture)
- 18. Qxb6# — queen to b6 (capture) and it is checkmate
Types in this puzzle
Epaulette mate
The king's own pieces flank it like epaulettes — mate comes head-on.
In the epaulette mate the king stands between two of its own pieces — most often rooks — like an officer wearing epaulettes. The side squares are blocked by friends, there is no retreat, and the queen mates head-on from directly in front of the king. The sign: a king on the edge rank with both neighboring squares on that rank occupied by its own pieces. Remember, extra defenders crowding the king can be deadlier than no defenders at all.
Mate in 3
A forced checkmate in three moves.
Mate in three is a forced staircase: each of your moves narrows the opponent's choices, and the third one ends the game. Look for the start among checks and sacrifices — quiet first moves are rare in mating problems, but deliciously sneaky. Keep the tree in your head: every defense gets its own branch. Do not stop calculating after move two — see the final mating picture with your own eyes.
Counter-strike
Don't defend — answer the threat with a bigger one.
The counter-strike: instead of defending against the threat, you answer with a bigger threat of your own. While your opponent grabs a pawn, you deliver mate — the arithmetic favors you. Look for a counter when direct defenses fail: do you have a check, an attack on the queen, a mating threat? The beginner's error is meeting every threat with a reflexive defense without checking the counterattacking resources first.
About this position
These pieces come from starting position #553.
SP-553 · BastionGuard — The king starts one file off-centre, on c or f, with neither knight in a corner.
The king starts on c1, the rooks on a1 and h1, the queen on g1.
The king already stands on c1, so castling long moves only the rook, from a1 to d1.
The bishops stand on d1 and e1; their long diagonals reach h5 and a5 once the e- and d-pawns step aside.
The pawn on b2 is defended by the king alone — the same soft spot f2 is in the classical setup.
The setup belongs to the BastionGuard family; read right to left it becomes position 505.
The engine's main line opens with e4, putting a pawn straight into the centre.
Morozov Balance Index: 72 of 100 — class B — balanced. Engine evaluation of the starting position: +20 centipawns for White (depth 43, 400 000 000 nodes).
Explore position #553Provenance
Mined from the project's engine self-play games.
Pack 012 · SP-553
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